![]() ![]() The Main Selection Tools Are Faces and Objects, and the Translate, Rotate, and Scale Tools Comprise the Select/Move Tools. ![]() The first nine sculpting tools may be accessed by simply pressing the numbers 1 through 9 on your keyboard.įIG 2.2 Mudbox Features a Comprehensive Set of Sculpting and Painting Tools. You may customize any of the tool trays by adding, deleting, or renaming tools, as well as building custom trays with your favorite tools for quick access. The Sculpt, Paint, and Select/Move Tools comprise the three leftmost trays (Figure 2.2).įaces and Objects are selection tools, and the Translate, Rotate, and Scale tools are collectively known as the transform tools. The Image Browser is also useful for viewing specialized types of files such as image-based lighting files and displacement maps.Īt the bottom of the interface, you will find a collection of customizable trays that organize the Sculpt, Paint, and Select/Move Tools along with an assortment of trays for storing stamps, stencils, bookmarks, and various presets. For example, you could browse to an image on your hard drive, load it into the Image Browser for inspection, and then assign it to be used as a stencil to detail a model. The third tab is the Image Browser, which allows you to preview and organize images and assign them to various tools. Next to the 3D View tab is the UV View, which displays the UV coordinates of the selected model. Nonetheless, you may use Mudbox’s camera bookmarks, which you will learn about later, to quickly switch between the camera views. In most standard 3D modeling programs, you can view the scene through multiple cameras or viewports, but in Mudbox, there is one viewport. The 3D View is where you do sculpting and painting work, and it is analogous to viewports in other 3D programs. The other two are the UV View and the Image Browser. The 3D View is one of three main views in Mudbox. You should see the Basic Head model in the scene as shown in Figure 2.1.įIG 2.1 Mudbox Has a Standard, intuitive interface and Straightforward Sculpting and Painting Workflows.īy default, you should be looking through the perspective camera into the scene, which is contained in the 3D View. For now, select the Basic Head model from the “Start a new sculpture section" in the Welcome window. If you choose to turn it off, you will still have access to all of the same data through the menus. You may turn off the Welcome window by checking the “Do not show this Welcome window again" option in the lower left corner. Upon launching Mudbox, you will see the Welcome window, which provides quick access to the Learning Movies, the models that come with Mudbox, and any recent Mudbox files worked on. Then, you will complete the first tutorial in this topic that will introduce various sculpting tools, layers, and provide you with hands-on experience with Mudbox. ![]() After the interface overview, you will be reviewing the basics of 3D computer graphics. In the first part of this topic, you will briefly review important parts of the Mudbox interface like menus, tools, windows, and camera navigation. However, if you are new to 3D and digital sculpting, Mudbox is still the perfect choice because of its artist-friendly interface, shallow learning curve, and intuitive sculpting and painting workflows. If you are familiar with Maya, 3ds Max, Cinema 4D, or any other threedimensional (3D) program, you will be right at home in Mudbox and will begin sculpting in a matter of minutes. ![]()
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